![]() Selling uniques is not much different, it just allows you to add more variables.For price, I'm thinking of using a singular currency, as the long term goal is to build trending and price checking system. In the long run we should allow selling things like Ral+Tir+Tal+Sol but not in v1. To sell Rune, we can specify what and how many we have, and what and how many we want.All contents are placeholders here, at this point, I'll be focusing on UX logic at the moment. it should run anywhere, especially on a website. I'm doing it with an iPhone because that's the fast way for me to work with, ideally such app should not be platform dependent. So I've been storyboarding tonight, and came up with a very simple demo to show what the first step for someone like I can do. ![]() The biggest problem is that, in the long run, it's impossible to build any market trending system. For managing, it's a bit problematic as you need to worry about formatting, typo etc. This is natural because no specific code has been written to trade "Shako" as an object.įor trading itself, it doesn't really matter because it still works. For example, if I want to buy a shako, usually I'll end up with a bunch of WTS topics / messages those may or may not get updated. I've been using different trading systems for a while, and my main problem is that searching is usually based on text messages instead of items.
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